📄️ Scale Grid with Avatar Size
More information about the voxel grid can be found here
📄️ Voxel Grid
At the core, this shader turns triangles into cubes. We have various options for you to choose from on how this cubeification happens.
📄️ Level Of Detail (LOD)
Level of detail is the technique of using different representations of the same object depending on the distance that it's being observed at.
📄️ Offsets
We might run into situations where a piece of voxelized clothing or a voxelized accessory or even a part of the same voxel material is occupying the same space ('clipping') with something else that has been voxelized.
📄️ Optimization
The voxel shader employs various optimization techniques to make it render fast.